Stick a 1.2MB 5.25" floppy in it and try to read and write to it at high density (or if you like, use a 720k 3.5" drive with a 1.44MB disk). No one is currently making console games with thoughts of, "But how can we make sure the plays on the next revision of console from this company?" They're not doing it because it'd be stupid and a waste of time.Which is the same reason why they didn't bother with PSX games when they were writing those nearly 10 years ago.But if you want PC examples, I'm happy to provide one of those as well. View image here: -Spoken like someone who has never actually tried to run old PC software on modern machines.(Here's a hint: It's usually not pretty and rarely works properly, if at all.)In additon to what ryonavin wrote, the problem with card compatibility has nothing to do with the code Sony wrote.The games themselves access and manipulate the memory cards directly, which is why there's not some one size fits all method of translating one format into the other.In fact, the Sony code (via the PS2 memory card manager) is the only software that can move PSX saves to and from a PS2 card.The games themselves simply can't recognize the hardware, through no fault of Sony or even the game programmers themselves. Sony could teach Microsoft a thing or two about console backwards compatibility ![]() ![]() at least Sony made it possible as long as you had your origional PS1 memory card.bash sony all you want. Consoles are an ever evolving platformedit: and oh yea to drive the point home and snuff the veiled bash at Sony, Microsoft did it so much better that they made it impossible to get an xbox save game onto a 360. PC's thrive through standardization of hardware. Īnd has been said before, you can't compare PCs with consoles. MS has a decent dev kit and sane APIs, and they did it better. Sony just doesn't know much about software development. Simple enough for a PC BIOS to do it 25 years ago. Originally posted by Raptor:Simple, ain't it? - View image here:. But assume there's a decent chance it'll be better than what you have now.Simple, ain't it? - View image here:. We also won't know how quickly it can read/write. Other PS2 hardware such as multitaps won't work in place of PSX multitaps either.It'd be like someone telling you to write software that can save data to a future storage format, but by the way, we're not going to tell you what physical form that storage will take, how we'll interface with it logically, how large it'll be, or how it'll be formatted. The problem is that the game code itself was never designed to interface with the 8MB hardware. ![]() I don't expect the two platforms to be developed side by side, but I don't think it's too much to ask for complete backwards compatibility. If I'm able to play the damn game on a PS2, I should be able to save on the card that was released with it. I do expect them to at least make it possible to save the PS1 game I'm playing on my PS2 on a PS2 card. Huh? I don't expect the 8MB card to work on a PS1, but I do expect them to at least make it possible to save the PS1 game I'm playing on my PS2 on a PS2 card. ![]() I guess you *expect* Sony to have developed the PS1/2 side by side, and have clairvoyance enough to find that rebel base, which would have ensured that nobody would ever have to buy 2 memory cards for two completely different formats. I am not a Sony fan, but seriously, get over it.The poster above me is correct, it was a totally different time and technology. I don't think they expect you to do anything, but it's a system that is over 10 years old, that sold plenty of units, so it's not going to be tough, or even expensive to get one. Quote:Originally posted by Shuff:quote:Originally posted by rays username:So Sony expects me to find a used card or never play their old PS games again?*sigh* The search begins.
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