Where Frostpunk had us trying to survive the end of the world, Frostpunk 2 instead poses the question: how do you create a brighter future for the people after the apocalypse?īut the scope isn't just felt in terms of the scale of the city you can create and shape in Frostpunk 2. These factions each have their own set of values and beliefs that factor into the laws you try to pass and what decisions you make as you try to shape your own utopia. Set 30 years after the blizzard storm that led to catastrophe, times have changed, and your city is home to a growing community that sees the rise of different factions. What's most exciting, though, is what the team at 11 Bit Studios has done when it comes to the evolution of the social system. In fact, as Stokalskia points out, what I see Juszczyk start to build up is a central district that's already roughly the size of a whole city you'd have at the end of a full playthrough of Frostpunk 1. It's immediately apparent that much has been expanded upon, from the threats you can face to the mechanics and features you can use. With co-director and design director Lukasz Juszczyk and game and art director Jakub Stokalskia as my guides, I took a look at Frostpunk 2's Utopia builder, which is the game's take on a sandbox mode that shares some similarities with the endless mode in the first game. When I sat down to check out a hands-off demo of Frostpunk 2, I was immediately curious to see how the follow-up has built on what came before, and what it's doing differently.
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